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- Joined:
- 19-September 07
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- Member Title:
- Handywandy
- Age:
- Age Unknown
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- Birthday Unknown
- Gender:
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Male
- Location:
- Germany
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- E-mail:
- Private
- MSN:
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mat.neu@web.de
- Website URL:
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http://
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398714791
Previous Fields
- Favorite Gamemode:
- Battle
Latest Visitors
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B.E.N.C.E. 
18 Apr 2012 - 21:44 -
kevo 
09 Apr 2012 - 19:34 -
sanistik 
25 Mar 2012 - 02:26 -
Cassio 
01 Aug 2011 - 14:17 -
Froomlik 
17 Jul 2011 - 20:46
Posts I've Made
-
In Topic: Tester
28 April 2012 - 01:20 PM
I'm pretty sure your mod version is outdated.
We are using a program called turtoise SVN to keep our mod for everyone up to date. You will get access to the system and all information you need soon.
Texturing and export of all 3d models is done in Autodesk 3dsMax. Could you check about the possibilities to get your cad data into max? Also, how do the buildings look like in 3d? The mod is themed in a 70ies style, if you google images with the keyword "googie" you will find some references of building from this time.
Afaik a legal BF2 license is needed to test with us. -
In Topic: Tester
22 April 2012 - 10:47 AM
Hey welcome!
Nice to hear that you are interested in contributing to our mod! If you want to test the mod with us you need Battlefield 2 patched to the latest version.
I'm not sure about creating buildings/cars part. CAD software is IMO the least suitable software to create game ready 3D-Models. Sure its possible to export CAD data in *.obj format and import it into 3D-modeling software and than reexport into the game, but that needs a ton of optimization and error fixing so that it overall would take much more time to get it into the game than a model directly created in the modeling software would do.
But anyways, show us some pictures of you work if you got any! -
In Topic: 3D-Artist
18 April 2012 - 09:09 PM
Cool stuff man, you surely now how to model!
Would it be ok for you to model less complex stuff like buildings and scenery objects (aka lowpoly models) for our maps? Do you have any experience about how models and textures are set up for battlefield?
I'm sure we get you on the team soon
You can take part in our next test and check the game/mod out. BTW did you ever play bf2? Not that this is a requirement but i would like to know^^
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In Topic: 3D-Artist
18 April 2012 - 01:53 PM
Hey Bence! Nice models you got there! We could need an additional modeler for buildings/props etc. -
In Topic: CTD
06 April 2012 - 08:16 PM
Try this:
"D:\Spiele\Battlefield 2\BF2.exe" +modPath mods/isnitrodev +menu 1 +fullscreen 1 // with your own installation path ofc
Cant help you with your crash problem, did you try windowed mode to get a error message? (fullscreen 0)

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