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- Recruitment (78 posts)
- Joined:
- 01-January 07
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- Last Active:
May 21 2012 10:09 PM- Currently:
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- Member Title:
- Project Co-Lead
- Age:
- 30 years old
- Birthday:
- April 11, 1982
- Gender:
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Male
Contact Information
- E-mail:
- Click here to e-mail me
- MSN:
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phatty2x4@hotmail.com
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Previous Fields
- Favorite Gamemode:
- Battle
Latest Visitors
-
kevo 
09 Apr 2012 - 21:31 -
VaaL2004 
01 Mar 2012 - 03:02 -
Cassio 
19 Oct 2011 - 11:51 -
cheese ON toast 
20 Jun 2011 - 00:36 -
TheFlyingCorpse 
13 Apr 2011 - 17:53
Topics I've Started
-
Utility Buildings and Gamemode Idea
24 November 2011 - 01:14 AM
Cassio and I were talking about utility buildings and how their planned implemenation is not going to work and we came up with an idea that would work much better.
Original idea:
Utility buildings would spawn when you took over a flag and belong to your team. They would only be usable by your team until someone either blew that building up or took over the flag.
The problem:
1. PCO's cause all kinds of issues and don't look very good compared to Static Meshes.
2. There really is no point in blowing up the building if you can just take over the flag.
The solution:
1. Each teams base will have a "flag"(there will not be multiple flags per team). Obviously we can make this something else, like a Trout, Oil barrel, etc. This gives incentive to actually go to the other base. It will also cause alot of fun chases as well.
2. Each teams base will have 3 "power" buildings that are destructible(instead of the utility buildings themselves being destructible.) Oil Cistern, Electrical Power Station and a Satellite Dish.
3. Each team will have it's own utility buildings strategically placed.
4. In order to disable the other teams utility buildings, you have to destroy certain "power" buildings.
For example: To disable their "vehicle repair station", you have to blowup their Oil Cistern and Electrical Power Station. In order to disable their Ammo Depot, you have to blowup their Satellite Dish and Electrical Power Station. If you can blow them all up, you'll disable all of their utility buildings. If you only blow one up, it doesn't do anything. Obviously there will be a respawn timer on each building, so it won't disable them for the entire game.
So that was my idea. Cassio liked it alot better than what we have going now and I thought I'd post it up here and get some feedback.
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