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Thinking about removing dual weapons w/single button fire

Poll: Thinking about removing dual weapons w/single button fire

What do think about about removing dual weapons w/single button fire in favor of dual weapons w/dual mouse click and having every weapon combination avalible?

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#1 User is offline   phatty2x4 

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Posted 04 August 2008 - 11:06 PM

Why you ask? Let me try and explain:

All of the current weapons only have 1 version of themselves. Meaning, the 30cal can only be fired by the "right mouse button click" and the firerite rocket can only be fired using the "left mouse button click".
I've been making a "right" and "left" version of EACH weapon, therefor we will still have dual weapon capablity, but not 2 weapons for 1 click. Reason why, is the duals are just flat out overpowered.
This allows us to come up with alot more varied weapon setups and is alot easier for me to balance. As it is right now, a car w/one of the dual setups(50cal or 7.62mm) can effectively fire 3 weapons at once, which is very overpowered and throws everything out of wack.
I think at the beginning the duals were a good idea, but now we're going to be bringing in at least 5 new vehicle mounted weapons in the near future and alot more cars too and I'm finding that the duals are just way too overpowered and wouldn't fit in with our new setup.
I think we should do it, but obviously I'm not the boss and I want everyones input.
Please note though, dual weapons will still be in game, but you'll have to click both mouse buttons to do so. This will make my job alot easier and IMO make the play experience ALOT better, since you can have basically any combination of weapons on your ride.
If you have any ideas, please post them.
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#2 User is offline   Sniperjack 

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Posted 05 August 2008 - 02:16 AM

I don't think clicking two buttons is that much harder than just clicking one. Also, that will just make switching(scrolling to second weapon) to rockets annoying. Or is that the point? Or maybe I don't understand at all.
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#3 User is offline   phatty2x4 

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Posted 05 August 2008 - 03:36 AM

View PostSniperjack, on Aug 4 2008, 06:16 PM, said:

I don't think clicking two buttons is that much harder than just clicking one. Also, that will just make switching(scrolling to second weapon) to rockets annoying. Or is that the point? Or maybe I don't understand at all.


Well, as it is right now, a car w/dual weapons can fire 3 weapons at once which is an instakill. With what I've suggested, it'll be 2 at once max. It's not a matter of being easier, I'm just trying to make it more balanced so the gameplay is topnotch.
Every weapon will have a primary and secondary version(that is not the case right now). This means we can have dual firerite rockets and dual dr radars. This wasn't possible before.
The main point is balancing. With primary and secondary versions of everything, there is no need for "dual" setups(1 mouse click). They are just too powerful.

An example: Instead of clicking the right mouse button to fire the dual 7.62mm's, you'll have to choose 7.62mm for primary and secondary and then hold down both mouse buttons.
The cool thing about this is the weapon setups on the cars get alot more diverse and fun.
That and nobody is instakilling anyone else. It's fair and balanced.
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#4 User is online   matt 

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Posted 05 August 2008 - 11:22 AM

I want the dual weapons on one button.

But for our mod the dual guns should not be twice as strong as the single mounted versions, maybe around 120 - 150% of the single version.

As secondary weapon should a "passive" weapon like the minedropper/ flamethrower be attached.
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#5 User is online   Cassio 

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Posted 05 August 2008 - 01:39 PM

hmm hard decision...

The main problem for me would be how to assign all those weapons with an unique itemindex so they could be used in any combination, especially when new weapons arrive.
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#6 User is offline   phatty2x4 

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Posted 05 August 2008 - 04:42 PM

View Postmatt, on Aug 5 2008, 03:22 AM, said:

I want the dual weapons on one button.

But for our mod the dual guns should not be twice as strong as the single mounted versions, maybe around 120 - 150% of the single version.

As secondary weapon should a "passive" weapon like the minedropper/ flamethrower be attached.


Well, that's EXACTLY the problem. Right now the duals aren't double the damage of a single. The problem is when we have a primary and secondary that are the same, they do double damage, whereas the duals don't.
I guess all the work I put into making different versions of all the weapons was a waste of time. :(
Another problem is the bots CAN'T FIRE ANY of the dual weapons. So they're useless in single player or co-op.
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#7 User is offline   OneColinOne 

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Posted 05 August 2008 - 08:01 PM

Good idea long as the codding problem can be overcome.

I want pie.
lol
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#8 User is offline   TheCoolBrian 

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Posted 06 August 2008 - 05:03 AM

I think all the wepons aiming forward should be 1 buttin and the ones aiming back should be another buttin

but who cares what i think
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#9 User is offline   ORCA 

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Posted 06 August 2008 - 09:49 AM

It's hard to aim backwards while looking forward :( And everybody cares about what you think brian <3
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#10 User is offline   phatty2x4 

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Posted 06 August 2008 - 11:25 PM

View PostCassio, on Aug 5 2008, 05:39 AM, said:

hmm hard decision...

The main problem for me would be how to assign all those weapons with an unique itemindex so they could be used in any combination, especially when new weapons arrive.


I'll be working on this today. PM me in msn when you can.
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#11 User is offline   phatty2x4 

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Posted 07 August 2008 - 02:59 AM

Here is a list of the weapons I have:

30calRS (right side)
30calLS (left side)
30calRT (right top)
30calLT (left top)
30cal_rear(right rear)
30cal_rearL(left rear)

50calRS
50calLS
50calRT
50calLT

7.62mmRS
7.62mmLS
7.62mmRT
7.62mmLT

FireRiterktRT
FireRiterktLT

DrRadarRT
DrRadarLT

Still to do:

50calrear
50calrearL

7.62mm_rear
7.62mm_rearL

20mmcannonRT
20mmcannonLT

25mmcannonRT*
25mmcannonLT*

30mmcannonRT*
30mmcannonLT*

MortarsLT*
MortarsRT*

MinedropperL
MinedropperR

FiredropperL
FiredropperR

CaltropsL*
CaltropsR*

BloxdropperL*
BloxdropperR*

*Weapons that will be coming soon, but are not implemented yet(needs a model, physics, etc)
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#12 User is offline   Sniperjack 

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Posted 07 August 2008 - 03:55 PM

What are bloxdropper and firedropper supposed to be?
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#13 User is offline   phatty2x4 

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Posted 07 August 2008 - 10:04 PM

Firedropper is already in game and is in the beta2 version. Bloxdropper is cinder block that drops out of the back and damages a car if it is ran over.
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#14 User is offline   phatty2x4 

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Posted 10 August 2008 - 10:09 AM

View PostTheCoolBrian, on Aug 5 2008, 09:03 PM, said:

I think all the wepons aiming forward should be 1 buttin and the ones aiming back should be another buttin

but who cares what i think


Ironically, that's what I'll probably be doing tomorrow.
Dual weapons are a failure. 2 seperate weapons at once is way too overpowering. Having duals on 1 button IS the answer, BUT you CAN"t have another forward firing weapon as secondary. Just like Brian said, 1 firing forward, 1 back. Brian has solved the riddle! See, we really do care what you think. :(
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#15 User is offline   six6to8eight 

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Posted 20 August 2009 - 07:30 PM

I'm still confused... Are the controls gonna be the same as original I76? Could you map each weapon slot to a number key and then allow for linking of similar weapons (all like original I76) but then just limit the total number of weapons that can fire at once? I guess I don't follow the issue..
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#16 User is offline   phatty2x4 

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Posted 20 August 2009 - 09:56 PM

Unfortunately, no. We can't do it just like I76. We tried, but bf2 has certain things hard-coded into it and it came down to one control scheme or the other, but not both. No worries though. The way we have it setup now is alot of fun and I think it works well.
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#17 User is offline   six6to8eight 

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Posted 20 August 2009 - 10:05 PM

Awesome! I know it's in good hands, whatever happens...
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#18 User is offline   DJ_Edyo 

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Posted 02 February 2010 - 04:29 AM

About The Duals Weapons : I Think About The 2 Mouse Buttons and i think This Is Ok because i tried the beta 2 and I kind of hate the one mouse button for eatch kind You Should Put It The The Left Mouse Fire The Left Side And Vice Versa and Whit The Mouse Wheel Change The Front Weapons to rear and also tho cahnge to Secondary weapons like side Missle Luncher And ETC [IN SHORT : PUT IT DUAL MOUSE BUTTON ]

By the way you should add an E-Brake To The Space Button Insted of Fireing the weapons Like The Original i76 and i82 becase dont forget this Mod of Interstate Nitro is Still Using BF2 Shooting Basics so YOU CAN GET OUT OF THE CAR... O.o

O.o Never Get Out Of The Car... If You Want To Live.... O.o
Like They Says...NEVER GET OUT OF THE CAR.

Fight Is Never Over If You Still Hear Musik Beat Inside Of you...

-DJ_Edyo-
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#19 User is offline   phatty2x4 

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Posted 02 February 2010 - 04:53 AM

We're probably going to be changing to the 2-mouse-button setup again, instead of the current "forward firing weapons are LMB only". I can deal with the balancing issues. Anybody else wanna chime in on this?
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#20 User is offline   DJ_Edyo 

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Posted 05 February 2010 - 12:43 AM

PLZZ everyone Lisen To Me ..As An Tester I Tryed The First Setup Tha Is Fireing Both Guns Whit The Left Mouse Button And Use Rear Wepons Whit The Right One Its An Perfect Conbination IM GETTING BACK ON WAHT I SAY SO PLZZ DONT CHANGE TEH WEAPONS CONFIG THEY ARE ALREDY PERFECT !!!!!!
Like They Says...NEVER GET OUT OF THE CAR.

Fight Is Never Over If You Still Hear Musik Beat Inside Of you...

-DJ_Edyo-
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