We need more kits Post suggestions and ideas
#1
Posted 11 July 2008 - 11:42 PM
#2
Posted 13 July 2008 - 04:20 AM
Kits based off the ones in the is82 mod for bf1942 would be nice.
Would it be that you have to to go to a gun shop to get the specific kit (like in is82), or can you just choose one from the spawn menu?
#3
Posted 14 July 2008 - 10:42 AM
#4
Posted 14 July 2008 - 02:41 PM
#5
Posted 14 July 2008 - 09:00 PM
#6
Posted 30 September 2008 - 12:52 AM
keep the basic classes of Bf2
Vigilantes/kingpins
Peacekeeper: M-16 or AK-47 or something similar for an assault rifle, molotov cocktail, knife, M1911 or M9
Doc: .44 Mag or submachine gun like the MAC-10 or AKS-74u, medic kit, knife, M1911 or M9
Grease Monkey: Mossberg pump action or 12 gauge Browning gold trigger, wrench, mine: claymore(?) or TNT, knife, M1911 or M9
Sniper: M1 Garand or M14 scoped, knife, molotov, M 1911 or M9 silenced(?)
Anti-car: remember the KarPoon launchers from '82? perhaps something on a personal level like that, maybe a high explosive one or a Gas KarPoon that kills the driver. M1911 or M9 (or perhaps a 44 mag), knife, molotov.
Of course, knives can be replaced with baseball bats, spiked boards, etc. Make the Mag .44 have some serious stopping power, like one or two shots will kill, keep the weapons period specific. I hope that the kits dont sound too much like bf2 vanilla kits, and if they do atleast there's a few ideas for weapons!
Leisure suits anyone?
#7
Posted 30 September 2008 - 05:41 PM
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#8
Posted 01 October 2008 - 12:28 AM
TheFlyingCorpse, on Sep 30 2008, 11:41 AM, said:
I don't really like the BF2 idea of earning your guns through unlocks. Besides, everyone will eventually have them all unlocked anyway. I do, however, like the gun shop idea as seen in IS82. It provides for more interesting game play and an original aspect of this mod.
For the non-pick-up kits three should be two or three; say Driver, Engineer, and perhaps something else (gunner??). The rest of the kits would be found at a gun shop (btw, did that model get lost or do we still have it?).
#9
Posted 01 October 2008 - 03:12 AM
#10
Posted 01 October 2008 - 12:46 PM
(By Kit pickup or Q/T Menu)
You would have to decide between your current scorepoints and a better weapons (which might allow you to earn more scorepoints)
Score could be called CASH then.
1* M16 -10$
This would require a lot of python coding again......
#11
Posted 01 October 2008 - 01:10 PM
1. full throttle to the gunshop.
2. get out of car, get in the shop.
3. get your desired gun.
4. get out and start shooting.
#12
Posted 20 August 2009 - 08:38 PM
#13
Posted 02 February 2010 - 05:30 AM
[Vigiles Side]
Jade: Explosif Expert
Kit: Knife,Pistol,TNT,Mine
Skeeter: Engineer
Kit: Wrench(To Attack),Pistol,Wrench(To Repair),Smoke Grenade
Taurus: Assault (Driver)
Kit: Basebal Bat,Shotgun,Pistol,Grenade
Groove Champion: Medic
Kit: Knife,Pistol,Medkit,Smoke Grenade
[KingPing Side]
Antonio Malocio:Assault (Driver)
Kit: Knife,Phyton.357,Grenade
Disco 4: Engineer
Kit: Wrench(To Attack),Pistol,Wrench(To Repair),Smoke Grenade
Playboy: Medic
Kit: Knife,Pistol,Medkit,Smoke Grenade
Patriot: Explosif Expert
Kit: Knife,Pistol,TNT,Mine
For Making Sens For The Stories Of Interstate You Sould Add A 2 Other Sides For The Game That Would Be The Cops and Civilian Sides.
[Cop Side] (IF Ever Come Out)
Police Officer: Assault
Kit: Shotgun,Pistol,StuntStick
Special Forces Unit: Explosif Expert
Kit: Rifle,pistol,C4,Knife
Maintenace Officer: Engineer
Wrench(To Attack),Pistol,Wrench(To Repair),Smoke Grenade
Military Paramedic: Medic
Kit: Scalpel-Knife,Pistol,Medkit
[Civilian Side] (If Ever Comes Out)
Civilian: Assault
Kit: Baseball Bat,Shotgun
Doctor: Medic
Kit: Scalpel-Knife,Medkit
Mecanic: Engineer
Kit:Wrench(To Attack),Wrench(To Repair)
I Thinked About The Civilian Side When I Hear About The Gun Shop Idea Like This Civilian Could Start Unarmed Whit Stock Cars and Go Equip Themselfs
Fight Is Never Over If You Still Hear Musik Beat Inside Of you...
-DJ_Edyo-
#14
Posted 07 January 2011 - 07:41 PM

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