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“Pokemon Mega” via an earlier mobile game called “PM” This traditionally spiritual notion – that the material world is alive

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Posted 13 December 2017 - 10:10 AM

This traditionally spiritual notion – that the material world is alive with beings – has had widespread influence in contemporary Japan. It is apparent in the rampant “cute culture” that labels as kawaii everything from household appliances to aeroplanes. And it surfaces when Marie Kondo asks her readers to thank their shoes and socks for their hard work at the end of each day, in her book, The Life-Changing Magic of Tidying Up: The Japanese Art of Decluttering and Organizing. This techno-animism also goes some way to explain why robots have been so welcomed into Japanese hearts and homes.

Canalys’s Jason Low says examples of the technology in China include:

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The video game mania of the modern-day world is not however, restricted to its fetish for the unreal. It is also the huge level of self-actualization and gratification that a gamer feels when he ‘catches them all’ as the catch phrase for any mega pokemon game reminds us. Within the human brain is the reward system which is responsible for desire, pleasure and positive reinforcement. When rewarded—say with virtual monsters or other awards—the brain releases a compound called dopamine which encodes information about the salience, value, and context of a reward. This reward system is the one which induces appetitive or consummatory behaviour. Psychological theories like operant conditioning say that the frequency of a behaviour will increase if rewarded and decrease if penalized. Other theories such as the one given by Wolfram Schultz propounds that unexpected rewards or rewards greater than expected can also increase dopamine levels.

“It’s not easy to get people off of their couches,” said Wilhelm Taht, executive vice president of games at Angry Birds-creator Rovio Entertainment Ltd. “There have been a lot of tries in this area before.”

It helped that Niantic had already built a technological foundation for “Pokemon mega games” via an earlier mobile game called “PM” The science-fiction game requires players to visit real-world landmarks and other locations to acquire weapons and gear necessary to gain points, acquire territory and battle an opposing faction.

A statement from police quoted from a news article to explain the allure of the game: “Seeing a Pikachu on the sidewalk in front of you is a fan’s digital dream come true.”

Instantfuns has given no indication as to when or whether Pokemon Mega will be released in China.

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Author: alinapmxxuensuer

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