How to setup weapons? Vote
#1
Posted 16 November 2007 - 12:14 AM
This makes it difficult for a car to have more than 2 Weapons.
(Sidenote: ATM all MGs are Secondary and all the others Primary)
Here some solutions, pros and cons:
V1:
Driver uses 1 Primary and 1 Secondary.
When the car needs more than those 2, the codriver gets 1 Primary (and 1 Secondary)
Pro: Up to 4 Weapons per car, 2 weapons at the same time, Codriver is not useless, Codriver can control backwards-aligned weapons
Con: When there is no Codriver the car has much less firepower, There can't be 3 or more Prim. or Sec. Weapons (e.g 3 Prim 1 Sec)
(This is like in the current build)
V2:
Driver uses 1 Primary and 1 Secondary at the same time but he can switch to other Prims and Secs.
Optional: Codriver uses only backwards-aligned weapons
(Im not sure if it works to switch the weapons individually but I hope so ^^)
Pro: Good Firepower, "unlimited" weapons, 2 weapons at the same time
Con: not much or no work for Codriver
V3:
Driver uses only 1 Weapon at the same time but he can switch to all weapons (Prims and Secs)
Optional: Codriver uses only backwards-aligned weapons
Pro: "unlimited" weapons
Con: not much or no work for Codriver, less Firepower/time
(the weapons could be made stronger here to compensate the weakening)
If you have other suggestions post them here and I will reset the vote including the new solution.
#2
Posted 16 November 2007 - 12:31 AM
#4
Posted 17 November 2007 - 05:49 PM
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#5
Posted 17 November 2007 - 06:48 PM
It's like IS82, the classic standart. And the best option, i think
#6
Posted 17 November 2007 - 07:57 PM
#7
Posted 17 November 2007 - 10:13 PM

I want pie.
lol
#8
Posted 17 November 2007 - 11:39 PM
#9
Posted 25 November 2007 - 10:17 PM
#10
Posted 26 November 2007 - 01:26 AM
#11
Posted 26 November 2007 - 02:12 AM
phatty2x4, on Nov 26 2007, 12:26 AM, said:
Hmm never thought about it that way, very very true, have to say I'd agree with you on that

I want pie.
lol
#12
Posted 27 November 2007 - 01:47 AM
#13
Posted 27 November 2007 - 11:15 AM

I want pie.
lol
#14
Posted 28 November 2007 - 03:22 AM
Sniperjack, on Nov 26 2007, 04:47 PM, said:
I don't think we should cater to the lazy, hehe. This isn't a lazy mod.
Also, I doubt lag will be an issue. The bf2 engine is pretty old and runs very well on most systems.
#15
Posted 28 November 2007 - 04:54 AM
1Colin1, on Nov 27 2007, 02:15 AM, said:
/agree. We should also test more often.

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