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Weapon selection bug

#1 User is offline   Fixx 

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Posted 19 September 2011 - 10:59 PM

This bug is that sometimes when a weapon is selected the weapon choice reverts to the previous selection.

This is what I have found out so far:
- not weapon specific
- not car specific (replicated on red manta, purple dozer, copper chevelle)
- it does not always happen even within a given instance of a vehicle (comes and goes)
- I've replicated this with 2 different PC's and Joysticks (although both were logitechs - no software running)
- letting the selection time out circumvents this bug and the selection sticks
- is specific to certain weapon choices on a given car ie. happens between flamethrower and caltrops on copper chevy and when you try to select a 7.62 with a 20 mm on the red manta.
'73 charger with a nosecone and wing (superbird style). 4wd, 4 wheel disc, and 4 wheel independent suspension via two FWD V6 (SC or TC approx 350 HP) drivetrains, one in front one in back with independent throttle control. One day maybe. Maybe just another pipe dream.
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#2 User is offline   Fixx 

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Posted 20 September 2011 - 12:46 AM

- Also happens on brown van with EZK with 30mmm and EZK with Flamedropper
- Also occurs with mouse wheel selection
'73 charger with a nosecone and wing (superbird style). 4wd, 4 wheel disc, and 4 wheel independent suspension via two FWD V6 (SC or TC approx 350 HP) drivetrains, one in front one in back with independent throttle control. One day maybe. Maybe just another pipe dream.
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#3 User is offline   Cassio 

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Posted 20 September 2011 - 10:43 PM

Thanks for testing this out.

I cannot replicate the bug with either red manta or purple dozer.
It happends as far as I noticed only on cars with the flamethrower equipped. (Courchelle Copper)

So far no idea why this occurs, I tried a couple of things but nnothing fixed it.
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#4 User is offline   Chael 

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Posted 21 September 2011 - 12:06 AM

Apparently it has to do with the order in which the weapons are addTemplated to the car.

On courchelle_copper I changed this:

ObjectTemplate.addTemplate 7-62mm_sider_slot1
ObjectTemplate.setPosition -0.917219/0.533063/2.13724
ObjectTemplate.setRotation 0.063/-0.048/0
ObjectTemplate.addTemplate caltropsdropperl_slot2
ObjectTemplate.setPosition 2.23607e-007/0.0479716/-2.32527
ObjectTemplate.addTemplate 30calmg_rear_slot2
ObjectTemplate.setPosition -0.996872/0.425045/-2.37949
ObjectTemplate.setRotation 180/0/0
ObjectTemplate.addTemplate flame_thrower_slot1
ObjectTemplate.setPosition -2.35675e-006/1.21703/-0.0203862

to this:

ObjectTemplate.addTemplate flame_thrower_slot1
ObjectTemplate.setPosition -2.35675e-006/1.21703/-0.0203862
ObjectTemplate.addTemplate 7-62mm_sider_slot1
ObjectTemplate.setPosition -0.917219/0.533063/2.13724
ObjectTemplate.setRotation 0.063/-0.048/0
ObjectTemplate.addTemplate caltropsdropperl_slot2
ObjectTemplate.setPosition 2.23607e-007/0.0479716/-2.32527
ObjectTemplate.addTemplate 30calmg_rear_slot2
ObjectTemplate.setPosition -0.996872/0.425045/-2.37949
ObjectTemplate.setRotation 180/0/0

and now it works correctly.
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#5 User is offline   Cassio 

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Posted 21 September 2011 - 09:19 PM

hmm ok that does not make much sense.. first time that I see that the children order is relevant ^^

But good that this is fixed.
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#6 User is offline   Fixx 

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Posted 22 September 2011 - 12:31 AM

It seems that the problem with the other cars may be a little different. First of all I should correct myself and say that the problem occurred with the mouse wheel as well only with the chevelle. The mouse wheel changes the weapons by slot where as the key or joystick button cycle the weapons individually at times but by slot other times (haven't nailed the timing down yet). When two weapons that are not in the same slot are chosen this way it reverts to a slot of weapons unless you let it time out in which case the mismatched selection sticks. This is not nearly as bad as the problem on the chevelle but I can still see it being a problem in the heat of battle. I think this happens with any car with sufficient number of weapons, I have replicated on manta ray and black as well now.
'73 charger with a nosecone and wing (superbird style). 4wd, 4 wheel disc, and 4 wheel independent suspension via two FWD V6 (SC or TC approx 350 HP) drivetrains, one in front one in back with independent throttle control. One day maybe. Maybe just another pipe dream.
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#7 User is offline   Cassio 

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Posted 22 September 2011 - 01:46 PM

Do you mean that on vehicles with an odd weapon number you can switch to a different slot changing only 1 weapon and then resulting in unwanted pairs?
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#8 User is offline   Fixx 

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Posted 22 September 2011 - 03:01 PM

View PostCassio, on 22 September 2011 - 01:46 PM, said:

Do you mean that on vehicles with an odd weapon number you can switch to a different slot changing only 1 weapon and then resulting in unwanted pairs?


It does not happen with cars with only 3 weapons (at least not all of them, I haven't tested every car). I think it may only happen on cars with 5 weapons.
'73 charger with a nosecone and wing (superbird style). 4wd, 4 wheel disc, and 4 wheel independent suspension via two FWD V6 (SC or TC approx 350 HP) drivetrains, one in front one in back with independent throttle control. One day maybe. Maybe just another pipe dream.
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#9 User is offline   Fixx 

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Posted 22 September 2011 - 10:31 PM

Definitely only happens on cars with 5 weapons. On the Moth truck happens on 5 wep variant but not on 6 wep variant. Have not been able to replicate on 3 wep variants on any car.
'73 charger with a nosecone and wing (superbird style). 4wd, 4 wheel disc, and 4 wheel independent suspension via two FWD V6 (SC or TC approx 350 HP) drivetrains, one in front one in back with independent throttle control. One day maybe. Maybe just another pipe dream.
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