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Making Of: Slick Track Map by matt

#1 User is offline   matt 

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Posted 13 February 2011 - 06:46 PM

Heyho,

FINALLY I found a good way to render a terrain background for Slick Track. I am very happy with the result :)

The map is in a very raw state, so my plan is to update this topic with the map progress.

The background terrain and its textures are made with GeoControl2, rendered in 3ds max via the panoramic exporter and than merged with a sky texture I found on the net. The terrain is made of the 3D mesh that was extracted from the original IS'76 game.

Next step is finishing the main terrain and also the surrounding terrain. This will be done with GeoControl too. Glad the terrain shader system is already set, this will speed the whole thing up quite a bit.

Attached thumbnail(s)

  • Attached Image: slick_track_wip__sky1.jpg

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#2 User is offline   Cassio 

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Posted 14 February 2011 - 05:17 PM

A great view :)
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#3 User is offline   phatty2x4 

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Posted 15 February 2011 - 12:24 AM

That looks awesome!
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#4 User is offline   matt 

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Posted 25 February 2011 - 07:21 PM

Finished the heightmap and also made progress on the colormaps/detailmaps. :)

View from the starting position.
Attached Image: wip_slicktrack_terrain.jpg

And the minimap:
Attached Image: minimap.jpg

Now I need to make a unique lowdetailtexture and some new ground textures. Vegetation and statics will follow soon.
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#5 User is offline   Chael 

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Posted 25 February 2011 - 09:04 PM

Now you're cooking; that looks excellent! Think it'll be ready for a test drive tomorrow?
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#6 User is offline   matt 

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Posted 25 February 2011 - 09:52 PM

If you tell me how to set up the spawning system, for sure :)

Tomorrow I will edit the bridge to match scale with the roads. Everything should be ready in time!
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#7 User is offline   phatty2x4 

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Posted 26 February 2011 - 08:16 PM

Looking good as usual, Matt!
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#8 User is offline   Cassio 

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Posted 27 February 2011 - 02:22 PM

Yes I like it. But we need that NOS button for the jumps ^^
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