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Survivor gamemode looks like Driver

#1 User is offline   Kavinsky 

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Posted 08 February 2011 - 11:21 PM

Hello
Quickly: Counter Strike feeling/ Chapters: Objective1, Objective2/
A survivor gm, where a chronometer is displayed (in the hand of your favorite char).
It's looks like during a Capture The Flag, when somebody has taken a flag: everybody get on him.

  • Teams are balanced at 25:75%.
  • Survivors got very few vehicules to flee (by spawn)
  • They have got a forteress for spawning (only exit)



This idea got two headlines: quick party and action

  • A forteress could be for example the creeper's gasstaion in deathvalley but with more walls (exit by taking ramps)
  • Also we could use sneaky roads from deathrace/ airbase map, to delay teams' contact
  • Gameplay like counter strike: everybody spawn in the same time, die, wait to the next turn.


Turns are phase of action: not only swping team


Example: Capture milktruck
  • ESCAPE, reach a point (flag)/ take a vehicule (ex milktruck) then time displayed and end
  • COME BACK with the vehicule or a kind trophy.


Kill Milktruck one inspired by milktruck scenario from i76...
  • Kill milktruck (survivor team)
  • Reach flee point

Exactly the same but 1 condition: truck loses hp (oil leak) with time(or distance)but could be repaired slowly only if some cars stay close to it (so the milktruck's enemies are free/ could not be baseraped)

"Jade murder"revisited: vigilantes are survivors, creepers atttack but they got little ammo so teams are balanced.

So the interests (for players) are
  • time of achievement (to compare to each others)
  • quick play (thats force not to change map every 5 mins => why i have thought of "phases" or "chapters" of a global action)
  • the noob could be in an easy team - no need to survive
  • pro have their's score also they could success in tricky points (destroyable bridge to delay end, shortcuts...)
,


Problems:
a
  • Need to autobalance professionnal-gamers beetween teams.
  • Need to make conditions of avaible vehicules...
  • Map? only do with released content: Airbase modified map seems good.
  • Chapters? is it possible to move spawnpoint without changing map? Maybe by team swaping?


So conditions:
  • on ammo
  • avaible vehicule at spawn (by teams)
  • Players chose their character (truck, guards, Jade, Taurus...) with classement, then randomly.



NB or may we could do some videos with theses scenari?

Ok then need to work! I know...
I don't knwo counter strike
I should participe to dev to help
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#2 User is offline   Cassio 

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Posted 09 February 2011 - 01:39 AM

Some of the suggestions are similar to the scenario mode that's planned and/or might be an improvement to it :)
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#3 User is offline   Kavinsky 

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Posted 09 February 2011 - 12:49 PM

View PostCassio, on 09 February 2011 - 01:39 AM, said:

Some of the suggestions are similar to the scenario mode that's planned and/or might be an improvement to it :)


But if we have trouble with releasing scenario, (I've read somewhere it was hard)
we mey use theses storylines to make new videos? Last are from 2008 doesnt it?

Because you said whe need more modders.
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