Forum | Interstate Nitro: Spwn System + New Cars - Forum | Interstate Nitro

Jump to content

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

Spwn System + New Cars

#1 User is offline   DJ_Edyo 

  • Passenger
  • PipPip
  • Group: Testers
  • Posts: 38
  • Joined: 29-January 10
  • Gender:Male
  • Interests:Cars, Music & Is Nitro
  • Favorite Gamemode:Battle

Posted 19 September 2010 - 05:09 PM

I have tryed the new spawn system and i have to say it is quite an acomplishment B)
All It need now mabe is a key binding for this system or mabe just an upgrade to the team selection menu and put the binding on teams button ;)

I know it is just the first version of this system but it is stil a real good start
Hope it will continue like this guys ----> Keep Up The Good Work :)




I have to say ---> Chael this is realy a FUCKING Good Work youve did For The car Spawn System.. i like it :D

Also Have to say ---> Jazz DAM!!! I Love the manta model...its is similar as the is76 model :D
Like They Says...NEVER GET OUT OF THE CAR.

Fight Is Never Over If You Still Hear Musik Beat Inside Of you...

-DJ_Edyo-
0

#2 User is offline   Kavinsky 

  • Passenger
  • PipPip
  • Group: Testers
  • Posts: 35
  • Joined: 25-November 10
  • Gender:Not Telling
  • Location:Toulouse, France
  • Interests:Promotion of ISN in french
  • Favorite Gamemode:Don't know

Posted 07 January 2011 - 07:34 PM

Yop Revolutionnary!!!
If bf2 had added that it would have cleared many players' problems like waiting for vehicules.

It works at 100% on first spawn but sometimes harder.

In my opinion it could be easier if the selection is highlighted like a kit or a selected spawn point.
0

#3 User is offline   Cassio 

  • Lead Developer
  • PipPipPipPipPipPip
  • Group: Admin
  • Posts: 1,148
  • Joined: 15-August 06
  • Gender:Male
  • Location:Germany
  • Favorite Gamemode:Scenario

Posted 07 January 2011 - 08:54 PM

Yes that would be better but there are no variables we could use for that.
Posted Image
0

#4 User is offline   Kavinsky 

  • Passenger
  • PipPip
  • Group: Testers
  • Posts: 35
  • Joined: 25-November 10
  • Gender:Not Telling
  • Location:Toulouse, France
  • Interests:Promotion of ISN in french
  • Favorite Gamemode:Don't know

Posted 12 January 2011 - 08:22 PM

View PostCassio, on 07 January 2011 - 08:54 PM, said:

Yes that would be better but there are no variables we could use for that.


A text line in the console? Or a message "Enjoy fireworks with moth tanker truck!" But I really don't know if an object could be associated to this.
This is totally not important for now.

Does the chopper could spawn on each map? I've got it on A Lot Of Asphalt and Death Valley yet.
0

#5 User is offline   Kavinsky 

  • Passenger
  • PipPip
  • Group: Testers
  • Posts: 35
  • Joined: 25-November 10
  • Gender:Not Telling
  • Location:Toulouse, France
  • Interests:Promotion of ISN in french
  • Favorite Gamemode:Don't know

Posted 22 January 2011 - 11:20 PM

View PostKavinsky, on 12 January 2011 - 08:22 PM, said:

A text line in the console? Or a message "Enjoy fireworks with moth tanker truck!" But I really don't know if an object could be associated to this.
This is totally not important for now.

Does the chopper could spawn on each map? I've got it on A Lot Of Asphalt and Death Valley yet.


I have solved it for myself:

When you choose vehicule, if you hear the "click" that's good!
But sometimes it makes 5 secs to select AND have "click"
0

#6 User is offline   Cassio 

  • Lead Developer
  • PipPipPipPipPipPip
  • Group: Admin
  • Posts: 1,148
  • Joined: 15-August 06
  • Gender:Male
  • Location:Germany
  • Favorite Gamemode:Scenario

Posted 22 January 2011 - 11:55 PM

Pls try this in the lastest build. I changed the button behavior to "on Click" instead of "on Relase" as it was a few builds before. Might that be the reason?
Posted Image
0

#7 User is offline   Kavinsky 

  • Passenger
  • PipPip
  • Group: Testers
  • Posts: 35
  • Joined: 25-November 10
  • Gender:Not Telling
  • Location:Toulouse, France
  • Interests:Promotion of ISN in french
  • Favorite Gamemode:Don't know

Posted 03 February 2011 - 10:56 PM

View PostCassio, on 22 January 2011 - 11:55 PM, said:

Pls try this in the lastest build. I changed the button behavior to "on Click" instead of "on Relase" as it was a few builds before. Might that be the reason?


Yop usefull change thanks
0

Share this topic:


Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users