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matt's WIP Projects Maps, models and more

#21 User is offline   matt 

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Posted 12 November 2010 - 02:15 PM

Yep it is, lol. Sorry for that - this was just for testingg, I'm still not sure about the scale of the heightmap. You said something about 4m per vertex. The main track is on the square 256x256 vertex mesh so its 1024m in real scale?
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#22 User is offline   Chael 

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Posted 12 November 2010 - 09:12 PM

The model I gave you should be 5 meters per vertex, 1915m x 1275m total. The highest point on the map is 24m, the lowest is 0m (I know you heightmap guys like to have that) On my end (maya) it's perfectly scaled, but it might be a bit different on your end (whenever someone gives me an .OBJ exported from max it's 10x too big). Also, the top of the last picture you showed is the South side of the map (the current version of Slick Track in the mod is rotated 180 degrees so South is the top of the map). Hope this helps.

Can't wait to try this out!
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#23 User is offline   matt 

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Posted 13 February 2011 - 02:15 PM

Chael, could you check if its really only 24m from the lowest to the heighest point? I've got the terrain here and it looks like a car wouldn't even fit under the bridge.
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#24 User is offline   matt 

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Posted 21 June 2011 - 11:58 AM

Update for the airbase map!

I worked a little on the sky - I want a deep blue sky with a few bright clouds. I think this will create a nice contrast to the desert ground of the map.

This is what i got so far. I have to find a way to reduce the filesize of the texture (16MB lol)!
Attached Image: airbase_sky_test.jpg

The attached ZIP file is none, change the file type to *.obj (airbase_aircraft_hangar.obj) to open it. Had to trick the forum software to get it attached :P

Attached File(s)


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#25 User is offline   Cassio 

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Posted 21 June 2011 - 06:20 PM

Love that blue :)

obj and dds formats can be attached now too.
Anyone want another format?
Posted Image
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#26 User is offline   matt 

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Posted 24 February 2012 - 10:52 PM

Long time no update. So here are some random props I made in the last few days that involved some very basic normalmap baking. Also a WIP from the repair bunker!

Attached thumbnail(s)

  • Attached Image: bunker_editor.png
  • Attached Image: cone.jpg
  • Attached Image: roadblock.jpg
  • Attached Image: fire_ext.jpg

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#27 User is offline   phatty2x4 

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Posted 24 February 2012 - 11:48 PM

Looking good, Matt!
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#28 User is offline   Corona 

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Posted 24 February 2012 - 11:54 PM

Pretty cool, love the bunker. Can we get a pic of the interior?

I guess i need to make one of these wip threads for myself instead of spamming the shoutbox all the time, lol. :P
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#29 User is offline   Chael 

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Posted 25 February 2012 - 12:08 AM

Great stuff! Is the bunker in-game yet (guess I need to do some coding)? I love what you did with the interior there; the walkway is perfect. On the other hand, will all the cars fit in there?
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#30 User is offline   matt 

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Posted 25 February 2012 - 12:10 AM

@Corona: The interior is still WIP. So far there is a walkway on both sides covered by some wirefence. I need to add some detail but I am not sure what. Maybe some roof mounted crane or something. Also, yeah making your own thread sounds like a good idea ;)
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#31 User is offline   matt 

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Posted 05 March 2012 - 11:22 AM

Hey, I reworked the bunker a little bit. It now quite big but there is now much more space inside to walk around. What do you think about this changes?

Also I found out that the green channel on the roadblock and the other objects was inverted. This in fixed now and everything looks fine :) I was really disappointed at the test because it looked so bad...^^

Attached thumbnail(s)

  • Attached Image: bunker2.jpg

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#32 User is offline   Chael 

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Posted 05 March 2012 - 12:47 PM

Might be too big for I76 feel, but already I want to explore the area in the floor. Maybe this could be used for something else? For instance, I could code it to respawn you into a tank. Or there could be powerful weapons in it, maybe with doors on the outside that could only be opened by some secret trick? Or there could be a garage of some kind inside that acts as the regen point; would make regen running harder (regen running kinda sucks). I could think of a million different things to do with it. Anyway, great job. This is pretty damn cool!
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