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matt's WIP Projects Maps, models and more

#21 User is offline   matt 

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Posted 12 November 2010 - 02:15 PM

Yep it is, lol. Sorry for that - this was just for testingg, I'm still not sure about the scale of the heightmap. You said something about 4m per vertex. The main track is on the square 256x256 vertex mesh so its 1024m in real scale?
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#22 User is offline   Chael 

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Posted 12 November 2010 - 09:12 PM

The model I gave you should be 5 meters per vertex, 1915m x 1275m total. The highest point on the map is 24m, the lowest is 0m (I know you heightmap guys like to have that) On my end (maya) it's perfectly scaled, but it might be a bit different on your end (whenever someone gives me an .OBJ exported from max it's 10x too big). Also, the top of the last picture you showed is the South side of the map (the current version of Slick Track in the mod is rotated 180 degrees so South is the top of the map). Hope this helps.

Can't wait to try this out!
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#23 User is offline   matt 

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Posted 13 February 2011 - 02:15 PM

Chael, could you check if its really only 24m from the lowest to the heighest point? I've got the terrain here and it looks like a car wouldn't even fit under the bridge.
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#24 User is offline   matt 

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Posted 21 June 2011 - 11:58 AM

Update for the airbase map!

I worked a little on the sky - I want a deep blue sky with a few bright clouds. I think this will create a nice contrast to the desert ground of the map.

This is what i got so far. I have to find a way to reduce the filesize of the texture (16MB lol)!
Attached Image: airbase_sky_test.jpg

The attached ZIP file is none, change the file type to *.obj (airbase_aircraft_hangar.obj) to open it. Had to trick the forum software to get it attached :P

Attached File(s)


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#25 User is offline   Cassio 

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Posted 21 June 2011 - 06:20 PM

Love that blue :)

obj and dds formats can be attached now too.
Anyone want another format?
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